Blog
Far Far Futures
The Postmortem as Qualitative Research
The postmortem, or retrospective, is by now a well embedded tradition in the interactive fiction community...
IFComp 2022 ReviewsPuzzle Game Edition It’s time for the annual Interactive Fiction Competition. I don’t know if I’ll end up reviewing many…
Monkey Island and the Ascent of Point-and-Single-ClickThere’s another Monkey Island game in the works, Return to Monkey Island and we can expect it to be a…
Nothing Is True, Everything is Permitted?
Making sense of the assassins’ creed Some years ago I met with an old friend from sixth-form college who I…
Interactive Fiction Resources
I maintain a list of interactive fiction resources for the IF facebook page. It’s a bit a big list but…
Can Red Herrings Be Elegant?
This includes minor spoilers for Monkey Island and Golf Peaks but they’re worth it. In 2018 Tom Hermans wrote up…
Collaboration & Cragne Manor
Here’s some thoughts about Cragne Manor in the context of earlier experiments. Cragne Manor is a game written by 84…
Embedded Puzzle Manifesto
Here follows some statements on puzzle design. I was prompted to write this by the ongoing manifesto jam. I recommend…
Concepts in Cybertext 4 – NPC Agency
I want to talk about ways of implementing romanceable NPCs in games like CRPGs, gamebooks, visual novels and so forth…
Concepts in Cybertext 3 – Parsimony
There’s a problem that can happen in cybertexts but also more broadly in videogames and tabletop rpgs. Where the player…